COMPONENTS
ParticleField
GPU-instanced particle system. 10,000+ particles forming mathematical structures — geodesics, helixes, attractors — or dispersing into void.
IN USEDouglass July 4th, VR Cave Gallery
LIVE PLAYGROUND
CONTROLS
PROPS
| Prop | Type | Default | Description |
|---|---|---|---|
| count | number | 10000 | Number of particles |
| color | string | #CFB53B | Particle color (supports fire spectrum) |
| shape | string | random | Formation: random, sphere, helix, text, scatter |
| size | number | 0.02 | Particle radius |
| speed | number | 1.0 | Animation speed multiplier |
USAGE IN EXPERIENCES
Douglass Scene 5 — "NOT LIGHT, FIRE"
count: 10000, shape: burst, color: fire spectrum, speed: 2.0Douglass Scene 7 — Jubilee
count: 10000, shape: helix → scatter, color: #FF2200 → #FFD700 → #FFFFFFVR Cave Gallery — ambient
count: 2000, shape: random, color: #CFB53B @ 20% opacity, speed: 0.3Obelisk — hieroglyphic formation
count: 5000, shape: text (glyph outline), color: #CFB53B